Variable WORKSHOP_UNLOCKSConst
WORKSHOP_UNLOCKS: Readonly<{
Attack: readonly (Readonly<{
cost: 0;
name: "Default";
upgrades: readonly string[];
}> | Readonly<{
cost: 50;
name: "Range Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: 400;
name: "Multishot Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: 1500;
name: "Rapid Fire Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Bounce Shot Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Super Critical Hits";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Rend Armor";
upgrades: readonly string[];
}>)[];
Defense: readonly (Readonly<{
cost: 0;
name: "Default";
upgrades: readonly string[];
}> | Readonly<{
cost: 75;
name: "Defense Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: 500;
name: "Thorn Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Lifesteal Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Knockback Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Orbs Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Shockwave Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Land Mine Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Death Defy";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "The Wall";
upgrades: readonly string[];
}>)[];
Utility: readonly (Readonly<{
cost: 0;
name: "Default";
upgrades: readonly never[];
}> | Readonly<{
cost: 40;
name: "Cash Bonuses";
upgrades: readonly string[];
}> | Readonly<{
cost: 100;
name: "Coin Bonuses";
upgrades: readonly string[];
}> | Readonly<{
cost: 800;
name: "Upgrade Chances";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Interest / Wave";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Recovery Package";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Enemy Level Skips";
upgrades: readonly string[];
}>)[];
}> = ...
Type declaration
-
Attack: readonly (Readonly<{
cost: 0;
name: "Default";
upgrades: readonly string[];
}> | Readonly<{
cost: 50;
name: "Range Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: 400;
name: "Multishot Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: 1500;
name: "Rapid Fire Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Bounce Shot Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Super Critical Hits";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Rend Armor";
upgrades: readonly string[];
}>)[]
-
Defense: readonly (Readonly<{
cost: 0;
name: "Default";
upgrades: readonly string[];
}> | Readonly<{
cost: 75;
name: "Defense Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: 500;
name: "Thorn Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Lifesteal Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Knockback Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Orbs Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Shockwave Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Land Mine Upgrades";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Death Defy";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "The Wall";
upgrades: readonly string[];
}>)[]
-
Utility: readonly (Readonly<{
cost: 0;
name: "Default";
upgrades: readonly never[];
}> | Readonly<{
cost: 40;
name: "Cash Bonuses";
upgrades: readonly string[];
}> | Readonly<{
cost: 100;
name: "Coin Bonuses";
upgrades: readonly string[];
}> | Readonly<{
cost: 800;
name: "Upgrade Chances";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Interest / Wave";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Recovery Package";
upgrades: readonly string[];
}> | Readonly<{
cost: number;
name: "Enemy Level Skips";
upgrades: readonly string[];
}>)[]
Constant
WORKSHOP_UNLOCKS - an object mapping Attack, Defense, and Utility to their respective unlocks