Variable WORKSHOP_UNLOCKSConst

WORKSHOP_UNLOCKS: Readonly<{
    Attack: readonly (Readonly<{
        cost: 0;
        name: "Default";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 50;
        name: "Range Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 400;
        name: "Multishot Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 1500;
        name: "Rapid Fire Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Bounce Shot Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Super Critical Hits";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Rend Armor";
        upgrades: readonly string[];
    }>)[];
    Defense: readonly (Readonly<{
        cost: 0;
        name: "Default";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 75;
        name: "Defense Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 500;
        name: "Thorn Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Lifesteal Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Knockback Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Orbs Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Shockwave Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Land Mine Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Death Defy";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "The Wall";
        upgrades: readonly string[];
    }>)[];
    Utility: readonly (Readonly<{
        cost: 0;
        name: "Default";
        upgrades: readonly never[];
    }> | Readonly<{
        cost: 40;
        name: "Cash Bonuses";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 100;
        name: "Coin Bonuses";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 800;
        name: "Upgrade Chances";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Interest / Wave";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Recovery Package";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Enemy Level Skips";
        upgrades: readonly string[];
    }>)[];
}> = ...

Type declaration

  • Attack: readonly (Readonly<{
        cost: 0;
        name: "Default";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 50;
        name: "Range Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 400;
        name: "Multishot Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 1500;
        name: "Rapid Fire Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Bounce Shot Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Super Critical Hits";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Rend Armor";
        upgrades: readonly string[];
    }>)[]
  • Defense: readonly (Readonly<{
        cost: 0;
        name: "Default";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 75;
        name: "Defense Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 500;
        name: "Thorn Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Lifesteal Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Knockback Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Orbs Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Shockwave Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Land Mine Upgrades";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Death Defy";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "The Wall";
        upgrades: readonly string[];
    }>)[]
  • Utility: readonly (Readonly<{
        cost: 0;
        name: "Default";
        upgrades: readonly never[];
    }> | Readonly<{
        cost: 40;
        name: "Cash Bonuses";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 100;
        name: "Coin Bonuses";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: 800;
        name: "Upgrade Chances";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Interest / Wave";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Recovery Package";
        upgrades: readonly string[];
    }> | Readonly<{
        cost: number;
        name: "Enemy Level Skips";
        upgrades: readonly string[];
    }>)[]

Constant

WORKSHOP_UNLOCKS - an object mapping Attack, Defense, and Utility to their respective unlocks

Generated using TypeDoc