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tower-idle-toolkit
tower-idle-toolkit
BASE_INTEREST_MIN
Variable BASE_INTEREST_MIN
Const
BASE_
INTEREST_
MIN
:
0
= 0
Settings
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tower-
idle-
toolkit
Perk
Categories
Standard
Perk
Tradeoff
Perk
Ultimate
Perk
Bot
Bot
Upgrade
Lab
Lab
Level
Lab
Map
Perk
Spawns
Ultimate
Weapon
Ultimate
Weapons
Value
Formula
Workshop
Level
Workshop
Levels
Workshop
Upgrade
ALL_
LABS
AMPLIFY_
BOT
ASPD_
CARD
ASPD_
WORKSHOP
ATTACK_
UNLOCKS
ATTACK_
UPGRADES
BASE_
ASPD_
COST
BASE_
ASPD_
MAX
BASE_
ASPD_
MIN
BASE_
ASPD_
QUANTITY
BASE_
BOUNCE_
SHOT_
CHANCE_
COST
BASE_
BOUNCE_
SHOT_
CHANCE_
MAX
BASE_
BOUNCE_
SHOT_
CHANCE_
MIN
BASE_
BOUNCE_
SHOT_
CHANCE_
QUANTITY
BASE_
BOUNCE_
SHOT_
RANGE_
COST
BASE_
BOUNCE_
SHOT_
RANGE_
MAX
BASE_
BOUNCE_
SHOT_
RANGE_
MIN
BASE_
BOUNCE_
SHOT_
RANGE_
QUANTITY
BASE_
BOUNCE_
SHOT_
TARGETS_
COST
BASE_
BOUNCE_
SHOT_
TARGETS_
MAX
BASE_
BOUNCE_
SHOT_
TARGETS_
MIN
BASE_
BOUNCE_
SHOT_
TARGETS_
QUANTITY
BASE_
CASH_
BONUS_
COST
BASE_
CASH_
BONUS_
MAX
BASE_
CASH_
BONUS_
MIN
BASE_
CASH_
BONUS_
QUANTITY
BASE_
CASH_
PER_
WAVE_
COST
BASE_
CASH_
PER_
WAVE_
MAX
BASE_
CASH_
PER_
WAVE_
MIN
BASE_
CASH_
PER_
WAVE_
QUANTITY
BASE_
COINS_
PER_
KILL_
COST
BASE_
COINS_
PER_
KILL_
MAX
BASE_
COINS_
PER_
KILL_
MIN
BASE_
COINS_
PER_
KILL_
QUANTITY
BASE_
COINS_
PER_
WAVE_
COST
BASE_
COINS_
PER_
WAVE_
MAX
BASE_
COINS_
PER_
WAVE_
MIN
BASE_
COINS_
PER_
WAVE_
QUANTITY
BASE_
CRIT_
CHANCE_
COST
BASE_
CRIT_
CHANCE_
MAX
BASE_
CRIT_
CHANCE_
MIN
BASE_
CRIT_
CHANCE_
QUANTITY
BASE_
CRIT_
FACTOR_
COST
BASE_
CRIT_
FACTOR_
MAX
BASE_
CRIT_
FACTOR_
MIN
BASE_
CRIT_
FACTOR_
QUANTITY
BASE_
DAMAGE_
COST
BASE_
DAMAGE_
MAX
BASE_
DAMAGE_
MIN
BASE_
DAMAGE_
QUANTITY
BASE_
DEATH_
DEFY_
COST
BASE_
DEATH_
DEFY_
MAX
BASE_
DEATH_
DEFY_
MIN
BASE_
DEATH_
DEFY_
QUANTITY
BASE_
DEF_
ABSOLUTE_
COST
BASE_
DEF_
ABSOLUTE_
MAX
BASE_
DEF_
ABSOLUTE_
MIN
BASE_
DEF_
ABSOLUTE_
QUANTITY
BASE_
DEF_
PERCENT_
COST
BASE_
DEF_
PERCENT_
MAX
BASE_
DEF_
PERCENT_
MIN
BASE_
DEF_
PERCENT_
QUANTITY
BASE_
DPM_
COST
BASE_
DPM_
MAX
BASE_
DPM_
MIN
BASE_
DPM_
QUANTITY
BASE_
ENEMY_
ATTACK_
LEVEL_
SKIP_
COST
BASE_
ENEMY_
ATTACK_
LEVEL_
SKIP_
MAX
BASE_
ENEMY_
ATTACK_
LEVEL_
SKIP_
MIN
BASE_
ENEMY_
ATTACK_
LEVEL_
SKIP_
QUANTITY
BASE_
ENEMY_
HEALTH_
LEVEL_
SKIP_
COST
BASE_
ENEMY_
HEALTH_
LEVEL_
SKIP_
MAX
BASE_
ENEMY_
HEALTH_
LEVEL_
SKIP_
MIN
BASE_
ENEMY_
HEALTH_
LEVEL_
SKIP_
QUANTITY
BASE_
FREE_
ATTACK_
UPGRADE_
COST
BASE_
FREE_
ATTACK_
UPGRADE_
MAX
BASE_
FREE_
ATTACK_
UPGRADE_
MIN
BASE_
FREE_
ATTACK_
UPGRADE_
QUANTITY
BASE_
FREE_
DEFENSE_
UPGRADE_
COST
BASE_
FREE_
DEFENSE_
UPGRADE_
MAX
BASE_
FREE_
DEFENSE_
UPGRADE_
MIN
BASE_
FREE_
DEFENSE_
UPGRADE_
QUANTITY
BASE_
FREE_
UTILITY_
UPGRADE_
COST
BASE_
FREE_
UTILITY_
UPGRADE_
MAX
BASE_
FREE_
UTILITY_
UPGRADE_
MIN
BASE_
FREE_
UTILITY_
UPGRADE_
QUANTITY
BASE_
HP_
COST
BASE_
HP_
MAX
BASE_
HP_
MIN
BASE_
HP_
QUANTITY
BASE_
INTEREST_
COST
BASE_
INTEREST_
MAX
BASE_
INTEREST_
MIN
BASE_
INTEREST_
QUANTITY
BASE_
KNOCKBACK_
CHANCE_
COST
BASE_
KNOCKBACK_
CHANCE_
MAX
BASE_
KNOCKBACK_
CHANCE_
MIN
BASE_
KNOCKBACK_
CHANCE_
QUANTITY
BASE_
KNOCKBACK_
FORCE_
COST
BASE_
KNOCKBACK_
FORCE_
MAX
BASE_
KNOCKBACK_
FORCE_
MIN
BASE_
KNOCKBACK_
FORCE_
QUANTITY
BASE_
LAND_
MINE_
CHANCE_
COST
BASE_
LAND_
MINE_
CHANCE_
MAX
BASE_
LAND_
MINE_
CHANCE_
MIN
BASE_
LAND_
MINE_
CHANCE_
QUANTITY
BASE_
LAND_
MINE_
DAMAGE_
COST
BASE_
LAND_
MINE_
DAMAGE_
MAX
BASE_
LAND_
MINE_
DAMAGE_
MIN
BASE_
LAND_
MINE_
DAMAGE_
QUANTITY
BASE_
LAND_
MINE_
RADIUS_
COST
BASE_
LAND_
MINE_
RADIUS_
MAX
BASE_
LAND_
MINE_
RADIUS_
MIN
BASE_
LAND_
MINE_
RADIUS_
QUANTITY
BASE_
LIFESTEAL_
COST
BASE_
LIFESTEAL_
MAX
BASE_
LIFESTEAL_
MIN
BASE_
LIFESTEAL_
QUANTITY
BASE_
MULTISHOT_
CHANCE_
COST
BASE_
MULTISHOT_
CHANCE_
MAX
BASE_
MULTISHOT_
CHANCE_
MIN
BASE_
MULTISHOT_
CHANCE_
QUANTITY
BASE_
MULTISHOT_
TARGETS_
COST
BASE_
MULTISHOT_
TARGETS_
MAX
BASE_
MULTISHOT_
TARGETS_
MIN
BASE_
MULTISHOT_
TARGETS_
QUANTITY
BASE_
ORB_
QUANTITY_
COST
BASE_
ORB_
QUANTITY_
MAX
BASE_
ORB_
QUANTITY_
MIN
BASE_
ORB_
QUANTITY_
QUANTITY
BASE_
ORB_
SPEED_
COST
BASE_
ORB_
SPEED_
MAX
BASE_
ORB_
SPEED_
MIN
BASE_
ORB_
SPEED_
QUANTITY
BASE_
RANGE_
COST
BASE_
RANGE_
MAX
BASE_
RANGE_
MIN
BASE_
RANGE_
QUANTITY
BASE_
RAPIDFIRE_
CHANCE_
COST
BASE_
RAPIDFIRE_
CHANCE_
MAX
BASE_
RAPIDFIRE_
CHANCE_
MIN
BASE_
RAPIDFIRE_
CHANCE_
QUANTITY
BASE_
RAPIDFIRE_
DURATION_
COST
BASE_
RAPIDFIRE_
DURATION_
MAX
BASE_
RAPIDFIRE_
DURATION_
MIN
BASE_
RAPIDFIRE_
DURATION_
QUANTITY
BASE_
RECOVERY_
PACKAGE_
AMOUNT_
COST
BASE_
RECOVERY_
PACKAGE_
AMOUNT_
MAX
BASE_
RECOVERY_
PACKAGE_
AMOUNT_
MIN
BASE_
RECOVERY_
PACKAGE_
AMOUNT_
QUANTITY
BASE_
RECOVERY_
PACKAGE_
CHANCE_
COST
BASE_
RECOVERY_
PACKAGE_
CHANCE_
MAX
BASE_
RECOVERY_
PACKAGE_
CHANCE_
MIN
BASE_
RECOVERY_
PACKAGE_
CHANCE_
QUANTITY
BASE_
RECOVERY_
PACKAGE_
MAX_
COST
BASE_
RECOVERY_
PACKAGE_
MAX_
MAX
BASE_
RECOVERY_
PACKAGE_
MAX_
MIN
BASE_
RECOVERY_
PACKAGE_
MAX_
QUANTITY
BASE_
REGEN_
COST
BASE_
REGEN_
MAX
BASE_
REGEN_
MIN
BASE_
REGEN_
QUANTITY
BASE_
REND_
CAP_
MAX
BASE_
REND_
CHANCE_
COST
BASE_
REND_
CHANCE_
MAX
BASE_
REND_
CHANCE_
MIN
BASE_
REND_
CHANCE_
QUANTITY
BASE_
REND_
MULT_
COST
BASE_
REND_
MULT_
MAX
BASE_
REND_
MULT_
MIN
BASE_
REND_
MULT_
QUANTITY
BASE_
SCC_
COST
BASE_
SCC_
MAX
BASE_
SCC_
MIN
BASE_
SCC_
QUANTITY
BASE_
SCM_
COST
BASE_
SCM_
MAX
BASE_
SCM_
MIN
BASE_
SCM_
QUANTITY
BASE_
SHOCKWAVE_
FREQUENCY_
COST
BASE_
SHOCKWAVE_
FREQUENCY_
MAX
BASE_
SHOCKWAVE_
FREQUENCY_
MIN
BASE_
SHOCKWAVE_
FREQUENCY_
QUANTITY
BASE_
SHOCKWAVE_
SIZE_
COST
BASE_
SHOCKWAVE_
SIZE_
MAX
BASE_
SHOCKWAVE_
SIZE_
MIN
BASE_
SHOCKWAVE_
SIZE_
QUANTITY
BASE_
THORN_
DAMAGE_
COST
BASE_
THORN_
DAMAGE_
MAX
BASE_
THORN_
DAMAGE_
MIN
BASE_
THORN_
DAMAGE_
QUANTITY
BASE_
WALL_
HEALTH_
COST
BASE_
WALL_
HEALTH_
MAX
BASE_
WALL_
HEALTH_
MIN
BASE_
WALL_
HEALTH_
QUANTITY
BASE_
WALL_
REBUILD_
COST
BASE_
WALL_
REBUILD_
MAX
BASE_
WALL_
REBUILD_
MIN
BASE_
WALL_
REBUILD_
QUANTITY
BERSERKER_
CARD
BLACK_
HOLE
BOSS_
WAVE_
COOLDOWN
BOTS
BOT_
UNLOCK_
COSTS
BOUNCE_
SHOT_
CHANCE_
WORKSHOP
BOUNCE_
SHOT_
RANGE_
WORKSHOP
BOUNCE_
SHOT_
TARGETS_
WORKSHOP
CARDS
CASH_
BONUS_
WORKSHOP
CASH_
CARD
CASH_
PER_
WAVE_
WORKSHOP
CHAIN_
LIGHTNING
CHRONO_
FIELD
COINS_
PER_
KILL_
WORKSHOP
COINS_
PER_
WAVE_
WORKSHOP
COIN_
CARD
COMMON_
CARDS
CRIT_
CHANCE_
CARD
CRIT_
CHANCE_
WORKSHOP
CRIT_
COIN_
CARD
CRIT_
FACTOR_
WORKSHOP
DAMAGE_
CARD
DAMAGE_
WORKSHOP
DAY
DEATH_
DEFY_
WORKSHOP
DEATH_
RAY_
CARD
DEATH_
WAVE
DEFENSE_
UNLOCKS
DEFENSE_
UPGRADES
DEF_
ABSOLUTE_
WORKSHOP
DEF_
PERCENT_
WORKSHOP
DEMON_
MODE_
CARD
DPM_
WORKSHOP
ENEMY_
ATTACK_
LEVEL_
SKIP_
WORKSHOP
ENEMY_
BALANCE_
CARD
ENEMY_
HEALTH_
LEVEL_
SKIP_
WORKSHOP
ENERGY_
NET_
CARD
ENERGY_
SHIELD_
CARD
EPIC_
CARDS
EXTRA_
DEFENSE_
CARD
EXTRA_
ORB_
CARD
FLAME_
BOT
FORTRESS_
CARD
FREE_
ATTACK_
UPGRADE_
WORKSHOP
FREE_
DEFENSE_
UPGRADE_
WORKSHOP
FREE_
UPGRADES_
CARD
FREE_
UTILITY_
UPGRADE_
WORKSHOP
GEM_
THRESHOLDS
GOLDEN_
BOT
GOLDEN_
TOWER
HEALTH_
CARD
HOUR
HP_
WORKSHOP
INNER_
LAND_
MINES
INTEREST_
WORKSHOP
INTRO_
SPRINT_
CARD
KNOCKBACK_
CHANCE_
WORKSHOP
KNOCKBACK_
FORCE_
WORKSHOP
LABS
LAB_
GROUPS
LAND_
MINE_
CHANCE_
WORKSHOP
LAND_
MINE_
DAMAGE_
WORKSHOP
LAND_
MINE_
RADIUS_
WORKSHOP
LAND_
MINE_
STUN_
CARD
LIFESTEAL_
WORKSHOP
LOCKED_
CARDS
Lab
Values
MAX_
INTEREST_
LEVELS
MINUTE
MULTISHOT_
CHANCE_
WORKSHOP
MULTISHOT_
TARGETS_
WORKSHOP
NORMAL_
WAVE_
COOLDOWN
NUMBER_
UNITS
ORB_
QUANTITY_
WORKSHOP
ORB_
SPEED_
WORKSHOP
PLASMA_
CANNON_
CARD
PLUS_
UNLOCK_
COSTS
POISON_
SWAMP
Perks
RANGE_
CARD
RANGE_
WORKSHOP
RAPIDFIRE_
CHANCE_
WORKSHOP
RAPIDFIRE_
DURATION_
WORKSHOP
RARE_
CARDS
RECOVERY_
PACKAGE_
AMOUNT_
WORKSHOP
RECOVERY_
PACKAGE_
CHANCE_
CARD
RECOVERY_
PACKAGE_
CHANCE_
WORKSHOP
RECOVERY_
PACKAGE_
MAX_
WORKSHOP
REGEN_
CARD
REGEN_
WORKSHOP
REND_
CHANCE_
WORKSHOP
REND_
MULT_
WORKSHOP
SCC_
WORKSHOP
SCM_
WORKSHOP
SECOND
SECOND_
WIND_
CARD
SHOCKWAVE_
FREQUENCY_
WORKSHOP
SHOCKWAVE_
SIZE_
WORKSHOP
SLOW_
AURA_
CARD
SMART_
MISSILES
SPAWN_
THRESHOLDS
SPOTLIGHT
STANDARD_
PERK_
CHANCE
SUPER_
TOWER_
CARD
Standard
Perks
THORN_
DAMAGE_
WORKSHOP
THUNDER_
BOT
TOURNAMENT_
COOLDOWN_
MODIFIER
TRADEOFF_
PERK_
CHANCE
Tradeoff
Perks
ULTIMATE_
CRIT_
CARD
ULTIMATE_
PERK_
CHANCE
ULTIMATE_
WEAPONS
UNLOCK_
COSTS
UTILITY_
UNLOCKS
UTILITY_
UPGRADES
Ultimate
Perks
Ultimate
Weapon
To
Enum
WALL_
HEALTH_
WORKSHOP
WALL_
REBUILD_
WORKSHOP
WAVE_
ACCELERATOR_
CARD
WAVE_
DURATION
WAVE_
SKIP_
CARD
WORKSHOP_
LEVELS
WORKSHOP_
ORB_
DISTANCE
WORKSHOP_
UNLOCKS
WORKSHOP_
UPGRADES
YEAR
damage
Formula
format
Time
format
Value
format
Workshop
Value
get
In
Game
Wave
Time
get
Mine
Charge
get
Real
Game
Speed
get
Real
Wave
Time
get
Stats
get
Wave
Cooldown
golden
Combo
Bonus
is
Boss
Wave
max
Level
max
Workshop
Level
next
Perk
Wave
round
round
Hundredths
round
Tenths
round
Thousandths
time
To
Gems
total
Spawns
wave
Spawns
Generated using
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