Parameters
-
__namedParameters: {
displayedGameSpeed: number;
introSprint: boolean;
tournament: boolean;
wave: number;
waveAccelerator: number;
}
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displayedGameSpeed: number
-
introSprint: boolean
-
tournament: boolean
-
wave: number
-
waveAccelerator: number
Returns number
number - The actual seconds the wave took, not accounting for Device Frame Drift.
Function
getRealWaveTime - Get the real world time a wave takes, accounting for game speed, but not accounting for Device Frame Drift.
Takes an object with the params:
wave
- number - The wavedisplayedGameSpeed
- number - The displayed game speed - use the value in game. For perks, you can use the "actual" value pre-rounding (6.25 with 1.25 perk bonus)introSprint
- boolean - If the intro sprint card is activewaveAccelerator
- number - The stars of the Wave Accelerator card (0-7, 0 is unequipped)tournament
- boolean - If it is a tournament, speed up the cooldown.