Variable COMMON_CARDSConst

COMMON_CARDS: Readonly<{
    Attack Speed: Readonly<{
        0: 1;
        1: 1.25;
        2: 1.4;
        3: 1.55;
        4: 1.7;
        5: 1.85;
        6: 2;
        7: 2.15;
    }>;
    Cash: Readonly<{
        0: 1;
        1: 1.2;
        2: 1.4;
        3: 1.6;
        4: 1.8;
        5: 2;
        6: 2.2;
        7: 2.4;
    }>;
    Coins: Readonly<{
        0: 1;
        1: 1.15;
        2: 1.2;
        3: 1.25;
        4: 1.3;
        5: 1.35;
        6: 1.4;
        7: 1.45;
    }>;
    Critical Chance: Readonly<{
        0: 0;
        1: 5;
        2: 6;
        3: 7;
        4: 8;
        5: 9;
        6: 10;
        7: 11;
    }>;
    Damage: Readonly<{
        0: 1;
        1: 1.5;
        2: 2;
        3: 2.4;
        4: 2.8;
        5: 3.2;
        6: 3.6;
        7: 4;
    }>;
    Enemy Balance: Readonly<{
        0: 1;
        1: 1.3;
        2: 1.4;
        3: 1.5;
        4: 1.6;
        5: 1.7;
        6: 1.8;
        7: 1.9;
    }>;
    Extra Defense: Readonly<{
        0: 0;
        1: 5;
        2: 6;
        3: 7;
        4: 8;
        5: 9;
        6: 10;
        7: 11;
    }>;
    Fortress: Readonly<{
        0: 1;
        1: 1.3;
        2: 1.45;
        3: 1.6;
        4: 1.75;
        5: 1.9;
        6: 2.05;
        7: 2.2;
    }>;
    Health: Readonly<{
        0: 1;
        1: 1.5;
        2: 2;
        3: 2.4;
        4: 2.8;
        5: 3.2;
        6: 3.6;
        7: 4;
    }>;
    Health Regen: Readonly<{
        0: 1;
        1: 1.4;
        2: 1.6;
        3: 1.8;
        4: 2;
        5: 2.2;
        6: 2.4;
        7: 2.6;
    }>;
    Range: Readonly<{
        0: 1;
        1: 1.15;
        2: 1.2;
        3: 1.25;
        4: 1.3;
        5: 1.35;
        6: 1.4;
        7: 1.45;
    }>;
    Slow Aura: Readonly<{
        0: 0;
        1: 13;
        2: 16;
        3: 19;
        4: 22;
        5: 25;
        6: 28;
        7: 31;
    }>;
}> = ...

Type declaration

  • Attack Speed: Readonly<{
        0: 1;
        1: 1.25;
        2: 1.4;
        3: 1.55;
        4: 1.7;
        5: 1.85;
        6: 2;
        7: 2.15;
    }>
  • Cash: Readonly<{
        0: 1;
        1: 1.2;
        2: 1.4;
        3: 1.6;
        4: 1.8;
        5: 2;
        6: 2.2;
        7: 2.4;
    }>
  • Coins: Readonly<{
        0: 1;
        1: 1.15;
        2: 1.2;
        3: 1.25;
        4: 1.3;
        5: 1.35;
        6: 1.4;
        7: 1.45;
    }>
  • Critical Chance: Readonly<{
        0: 0;
        1: 5;
        2: 6;
        3: 7;
        4: 8;
        5: 9;
        6: 10;
        7: 11;
    }>
  • Damage: Readonly<{
        0: 1;
        1: 1.5;
        2: 2;
        3: 2.4;
        4: 2.8;
        5: 3.2;
        6: 3.6;
        7: 4;
    }>
  • Enemy Balance: Readonly<{
        0: 1;
        1: 1.3;
        2: 1.4;
        3: 1.5;
        4: 1.6;
        5: 1.7;
        6: 1.8;
        7: 1.9;
    }>
  • Extra Defense: Readonly<{
        0: 0;
        1: 5;
        2: 6;
        3: 7;
        4: 8;
        5: 9;
        6: 10;
        7: 11;
    }>
  • Fortress: Readonly<{
        0: 1;
        1: 1.3;
        2: 1.45;
        3: 1.6;
        4: 1.75;
        5: 1.9;
        6: 2.05;
        7: 2.2;
    }>
  • Health: Readonly<{
        0: 1;
        1: 1.5;
        2: 2;
        3: 2.4;
        4: 2.8;
        5: 3.2;
        6: 3.6;
        7: 4;
    }>
  • Health Regen: Readonly<{
        0: 1;
        1: 1.4;
        2: 1.6;
        3: 1.8;
        4: 2;
        5: 2.2;
        6: 2.4;
        7: 2.6;
    }>
  • Range: Readonly<{
        0: 1;
        1: 1.15;
        2: 1.2;
        3: 1.25;
        4: 1.3;
        5: 1.35;
        6: 1.4;
        7: 1.45;
    }>
  • Slow Aura: Readonly<{
        0: 0;
        1: 13;
        2: 16;
        3: 19;
        4: 22;
        5: 25;
        6: 28;
        7: 31;
    }>

Constant

COMMON_CARDS - Maps Common cards from their in game English names to their config objects

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