Variable CARDSConst

CARDS: Readonly<{
    Attack Speed: Readonly<{
        0: 1;
        1: 1.25;
        2: 1.4;
        3: 1.55;
        4: 1.7;
        5: 1.85;
        6: 2;
        7: 2.15;
    }>;
    Berserker: Readonly<{
        0: 0;
        1: 1;
        2: 1.1;
        3: 1.3;
        4: 1.3;
        5: 1.4;
        6: 1.5;
        7: 1.6;
    }>;
    Cash: Readonly<{
        0: 1;
        1: 1.2;
        2: 1.4;
        3: 1.6;
        4: 1.8;
        5: 2;
        6: 2.2;
        7: 2.4;
    }>;
    Coins: Readonly<{
        0: 1;
        1: 1.15;
        2: 1.2;
        3: 1.25;
        4: 1.3;
        5: 1.35;
        6: 1.4;
        7: 1.45;
    }>;
    Critical Chance: Readonly<{
        0: 0;
        1: 5;
        2: 6;
        3: 7;
        4: 8;
        5: 9;
        6: 10;
        7: 11;
    }>;
    Critical Coin: Readonly<{
        0: 0;
        1: 15;
        2: 18;
        3: 21;
        4: 24;
        5: 27;
        6: 30;
        7: 33;
    }>;
    Damage: Readonly<{
        0: 1;
        1: 1.5;
        2: 2;
        3: 2.4;
        4: 2.8;
        5: 3.2;
        6: 3.6;
        7: 4;
    }>;
    Death Ray: Readonly<{
        0: 0;
        1: 2.3;
        2: 2.7;
        3: 3.1;
        4: 3.5;
        5: 3.9;
        6: 4.4;
        7: 4.9;
    }>;
    Demon Mode: Readonly<{
        0: 0;
        1: 180;
        2: 200;
        3: 220;
        4: 240;
        5: 260;
        6: 280;
        7: 300;
    }>;
    Enemy Balance: Readonly<{
        0: 1;
        1: 1.3;
        2: 1.4;
        3: 1.5;
        4: 1.6;
        5: 1.7;
        6: 1.8;
        7: 1.9;
    }>;
    Energy Net: Readonly<{
        0: 0;
        1: 2.5;
        2: 2.8;
        3: 3.1;
        4: 3.4;
        5: 3.7;
        6: 4;
        7: 4.3;
    }>;
    Energy Shield: Readonly<{
        0: 0;
        1: 20;
        2: 18;
        3: 16;
        4: 14;
        5: 12;
        6: 10;
        7: 8;
    }>;
    Extra Defense: Readonly<{
        0: 0;
        1: 5;
        2: 6;
        3: 7;
        4: 8;
        5: 9;
        6: 10;
        7: 11;
    }>;
    Extra Orb: Readonly<{
        0: 0;
        1: 0.3;
        2: 0.4;
        3: 0.5;
        4: 0.6;
        5: 0.7;
        6: 0.8;
        7: 0.9;
    }>;
    Fortress: Readonly<{
        0: 1;
        1: 1.3;
        2: 1.45;
        3: 1.6;
        4: 1.75;
        5: 1.9;
        6: 2.05;
        7: 2.2;
    }>;
    Free Upgrades: Readonly<{
        0: 0;
        1: 4;
        2: 5;
        3: 6;
        4: 7;
        5: 8;
        6: 9;
        7: 10;
    }>;
    Health: Readonly<{
        0: 1;
        1: 1.5;
        2: 2;
        3: 2.4;
        4: 2.8;
        5: 3.2;
        6: 3.6;
        7: 4;
    }>;
    Health Regen: Readonly<{
        0: 1;
        1: 1.4;
        2: 1.6;
        3: 1.8;
        4: 2;
        5: 2.2;
        6: 2.4;
        7: 2.6;
    }>;
    Intro Sprint: Readonly<{
        0: 0;
        1: 20;
        2: 25;
        3: 30;
        4: 35;
        5: 40;
        6: 45;
        7: 50;
    }>;
    Land Mine Stun: Readonly<{
        0: 0;
        1: 1.4;
        2: 1.8;
        3: 2.2;
        4: 2.6;
        5: 3;
        6: 3.4;
        7: 3.8;
    }>;
    Plasma Cannon: Readonly<{
        0: 0;
        1: 30;
        2: 34;
        3: 38;
        4: 42;
        5: 46;
        6: 50;
        7: 54;
    }>;
    Range: Readonly<{
        0: 1;
        1: 1.15;
        2: 1.2;
        3: 1.25;
        4: 1.3;
        5: 1.35;
        6: 1.4;
        7: 1.45;
    }>;
    Recovery Package Chance: Readonly<{
        0: 0;
        1: 15;
        2: 18;
        3: 21;
        4: 24;
        5: 27;
        6: 30;
        7: 33;
    }>;
    Second Wind: Readonly<{
        0: 0;
        1: 10;
        2: 15;
        3: 20;
        4: 25;
        5: 30;
        6: 35;
        7: 40;
    }>;
    Slow Aura: Readonly<{
        0: 0;
        1: 13;
        2: 16;
        3: 19;
        4: 22;
        5: 25;
        6: 28;
        7: 31;
    }>;
    Super Tower: Readonly<{
        0: 1;
        1: 2.5;
        2: 2.9;
        3: 3.3;
        4: 3.7;
        5: 4.1;
        6: 4.5;
        7: 5;
    }>;
    Ultimate Crit: Readonly<{
        0: 0;
        1: 1;
        2: 1.33;
        3: 1.66;
        4: 2;
        5: 2.33;
        6: 2.66;
        7: 3;
    }>;
    Wave Accelerator: Readonly<{
        0: 0;
        1: 30;
        2: 34;
        3: 38;
        4: 42;
        5: 46;
        6: 50;
        7: 54;
    }>;
    Wave Skip: Readonly<{
        0: 0;
        1: 9;
        2: 10;
        3: 11;
        4: 13;
        5: 15;
        6: 17;
        7: 19;
    }>;
}> = ...

Type declaration

  • Attack Speed: Readonly<{
        0: 1;
        1: 1.25;
        2: 1.4;
        3: 1.55;
        4: 1.7;
        5: 1.85;
        6: 2;
        7: 2.15;
    }>
  • Berserker: Readonly<{
        0: 0;
        1: 1;
        2: 1.1;
        3: 1.3;
        4: 1.3;
        5: 1.4;
        6: 1.5;
        7: 1.6;
    }>
  • Cash: Readonly<{
        0: 1;
        1: 1.2;
        2: 1.4;
        3: 1.6;
        4: 1.8;
        5: 2;
        6: 2.2;
        7: 2.4;
    }>
  • Coins: Readonly<{
        0: 1;
        1: 1.15;
        2: 1.2;
        3: 1.25;
        4: 1.3;
        5: 1.35;
        6: 1.4;
        7: 1.45;
    }>
  • Critical Chance: Readonly<{
        0: 0;
        1: 5;
        2: 6;
        3: 7;
        4: 8;
        5: 9;
        6: 10;
        7: 11;
    }>
  • Critical Coin: Readonly<{
        0: 0;
        1: 15;
        2: 18;
        3: 21;
        4: 24;
        5: 27;
        6: 30;
        7: 33;
    }>
  • Damage: Readonly<{
        0: 1;
        1: 1.5;
        2: 2;
        3: 2.4;
        4: 2.8;
        5: 3.2;
        6: 3.6;
        7: 4;
    }>
  • Death Ray: Readonly<{
        0: 0;
        1: 2.3;
        2: 2.7;
        3: 3.1;
        4: 3.5;
        5: 3.9;
        6: 4.4;
        7: 4.9;
    }>
  • Demon Mode: Readonly<{
        0: 0;
        1: 180;
        2: 200;
        3: 220;
        4: 240;
        5: 260;
        6: 280;
        7: 300;
    }>
  • Enemy Balance: Readonly<{
        0: 1;
        1: 1.3;
        2: 1.4;
        3: 1.5;
        4: 1.6;
        5: 1.7;
        6: 1.8;
        7: 1.9;
    }>
  • Energy Net: Readonly<{
        0: 0;
        1: 2.5;
        2: 2.8;
        3: 3.1;
        4: 3.4;
        5: 3.7;
        6: 4;
        7: 4.3;
    }>
  • Energy Shield: Readonly<{
        0: 0;
        1: 20;
        2: 18;
        3: 16;
        4: 14;
        5: 12;
        6: 10;
        7: 8;
    }>
  • Extra Defense: Readonly<{
        0: 0;
        1: 5;
        2: 6;
        3: 7;
        4: 8;
        5: 9;
        6: 10;
        7: 11;
    }>
  • Extra Orb: Readonly<{
        0: 0;
        1: 0.3;
        2: 0.4;
        3: 0.5;
        4: 0.6;
        5: 0.7;
        6: 0.8;
        7: 0.9;
    }>
  • Fortress: Readonly<{
        0: 1;
        1: 1.3;
        2: 1.45;
        3: 1.6;
        4: 1.75;
        5: 1.9;
        6: 2.05;
        7: 2.2;
    }>
  • Free Upgrades: Readonly<{
        0: 0;
        1: 4;
        2: 5;
        3: 6;
        4: 7;
        5: 8;
        6: 9;
        7: 10;
    }>
  • Health: Readonly<{
        0: 1;
        1: 1.5;
        2: 2;
        3: 2.4;
        4: 2.8;
        5: 3.2;
        6: 3.6;
        7: 4;
    }>
  • Health Regen: Readonly<{
        0: 1;
        1: 1.4;
        2: 1.6;
        3: 1.8;
        4: 2;
        5: 2.2;
        6: 2.4;
        7: 2.6;
    }>
  • Intro Sprint: Readonly<{
        0: 0;
        1: 20;
        2: 25;
        3: 30;
        4: 35;
        5: 40;
        6: 45;
        7: 50;
    }>
  • Land Mine Stun: Readonly<{
        0: 0;
        1: 1.4;
        2: 1.8;
        3: 2.2;
        4: 2.6;
        5: 3;
        6: 3.4;
        7: 3.8;
    }>
  • Plasma Cannon: Readonly<{
        0: 0;
        1: 30;
        2: 34;
        3: 38;
        4: 42;
        5: 46;
        6: 50;
        7: 54;
    }>
  • Range: Readonly<{
        0: 1;
        1: 1.15;
        2: 1.2;
        3: 1.25;
        4: 1.3;
        5: 1.35;
        6: 1.4;
        7: 1.45;
    }>
  • Recovery Package Chance: Readonly<{
        0: 0;
        1: 15;
        2: 18;
        3: 21;
        4: 24;
        5: 27;
        6: 30;
        7: 33;
    }>
  • Second Wind: Readonly<{
        0: 0;
        1: 10;
        2: 15;
        3: 20;
        4: 25;
        5: 30;
        6: 35;
        7: 40;
    }>
  • Slow Aura: Readonly<{
        0: 0;
        1: 13;
        2: 16;
        3: 19;
        4: 22;
        5: 25;
        6: 28;
        7: 31;
    }>
  • Super Tower: Readonly<{
        0: 1;
        1: 2.5;
        2: 2.9;
        3: 3.3;
        4: 3.7;
        5: 4.1;
        6: 4.5;
        7: 5;
    }>
  • Ultimate Crit: Readonly<{
        0: 0;
        1: 1;
        2: 1.33;
        3: 1.66;
        4: 2;
        5: 2.33;
        6: 2.66;
        7: 3;
    }>
  • Wave Accelerator: Readonly<{
        0: 0;
        1: 30;
        2: 34;
        3: 38;
        4: 42;
        5: 46;
        6: 50;
        7: 54;
    }>
  • Wave Skip: Readonly<{
        0: 0;
        1: 9;
        2: 10;
        3: 11;
        4: 13;
        5: 15;
        6: 17;
        7: 19;
    }>

Constant

CARDS - Maps All cards from their in game English names to their config objects

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