tower-idle-toolkit

Index

Enumerations

Type Aliases

Variables

ALL_LABS AMPLIFY_BOT ASPD_CARD ASPD_WORKSHOP ATTACK_UNLOCKS ATTACK_UPGRADES BASE_ASPD_COST BASE_ASPD_MAX BASE_ASPD_MIN BASE_ASPD_QUANTITY BASE_BOUNCE_SHOT_CHANCE_COST BASE_BOUNCE_SHOT_CHANCE_MAX BASE_BOUNCE_SHOT_CHANCE_MIN BASE_BOUNCE_SHOT_CHANCE_QUANTITY BASE_BOUNCE_SHOT_RANGE_COST BASE_BOUNCE_SHOT_RANGE_MAX BASE_BOUNCE_SHOT_RANGE_MIN BASE_BOUNCE_SHOT_RANGE_QUANTITY BASE_BOUNCE_SHOT_TARGETS_COST BASE_BOUNCE_SHOT_TARGETS_MAX BASE_BOUNCE_SHOT_TARGETS_MIN BASE_BOUNCE_SHOT_TARGETS_QUANTITY BASE_CASH_BONUS_COST BASE_CASH_BONUS_MAX BASE_CASH_BONUS_MIN BASE_CASH_BONUS_QUANTITY BASE_CASH_PER_WAVE_COST BASE_CASH_PER_WAVE_MAX BASE_CASH_PER_WAVE_MIN BASE_CASH_PER_WAVE_QUANTITY BASE_COINS_PER_KILL_COST BASE_COINS_PER_KILL_MAX BASE_COINS_PER_KILL_MIN BASE_COINS_PER_KILL_QUANTITY BASE_COINS_PER_WAVE_COST BASE_COINS_PER_WAVE_MAX BASE_COINS_PER_WAVE_MIN BASE_COINS_PER_WAVE_QUANTITY BASE_CRIT_CHANCE_COST BASE_CRIT_CHANCE_MAX BASE_CRIT_CHANCE_MIN BASE_CRIT_CHANCE_QUANTITY BASE_CRIT_FACTOR_COST BASE_CRIT_FACTOR_MAX BASE_CRIT_FACTOR_MIN BASE_CRIT_FACTOR_QUANTITY BASE_DAMAGE_COST BASE_DAMAGE_MAX BASE_DAMAGE_MIN BASE_DAMAGE_QUANTITY BASE_DEATH_DEFY_COST BASE_DEATH_DEFY_MAX BASE_DEATH_DEFY_MIN BASE_DEATH_DEFY_QUANTITY BASE_DEF_ABSOLUTE_COST BASE_DEF_ABSOLUTE_MAX BASE_DEF_ABSOLUTE_MIN BASE_DEF_ABSOLUTE_QUANTITY BASE_DEF_PERCENT_COST BASE_DEF_PERCENT_MAX BASE_DEF_PERCENT_MIN BASE_DEF_PERCENT_QUANTITY BASE_DPM_COST BASE_DPM_MAX BASE_DPM_MIN BASE_DPM_QUANTITY BASE_ENEMY_ATTACK_LEVEL_SKIP_COST BASE_ENEMY_ATTACK_LEVEL_SKIP_MAX BASE_ENEMY_ATTACK_LEVEL_SKIP_MIN BASE_ENEMY_ATTACK_LEVEL_SKIP_QUANTITY BASE_ENEMY_HEALTH_LEVEL_SKIP_COST BASE_ENEMY_HEALTH_LEVEL_SKIP_MAX BASE_ENEMY_HEALTH_LEVEL_SKIP_MIN BASE_ENEMY_HEALTH_LEVEL_SKIP_QUANTITY BASE_FREE_ATTACK_UPGRADE_COST BASE_FREE_ATTACK_UPGRADE_MAX BASE_FREE_ATTACK_UPGRADE_MIN BASE_FREE_ATTACK_UPGRADE_QUANTITY BASE_FREE_DEFENSE_UPGRADE_COST BASE_FREE_DEFENSE_UPGRADE_MAX BASE_FREE_DEFENSE_UPGRADE_MIN BASE_FREE_DEFENSE_UPGRADE_QUANTITY BASE_FREE_UTILITY_UPGRADE_COST BASE_FREE_UTILITY_UPGRADE_MAX BASE_FREE_UTILITY_UPGRADE_MIN BASE_FREE_UTILITY_UPGRADE_QUANTITY BASE_HP_COST BASE_HP_MAX BASE_HP_MIN BASE_HP_QUANTITY BASE_INTEREST_COST BASE_INTEREST_MAX BASE_INTEREST_MIN BASE_INTEREST_QUANTITY BASE_KNOCKBACK_CHANCE_COST BASE_KNOCKBACK_CHANCE_MAX BASE_KNOCKBACK_CHANCE_MIN BASE_KNOCKBACK_CHANCE_QUANTITY BASE_KNOCKBACK_FORCE_COST BASE_KNOCKBACK_FORCE_MAX BASE_KNOCKBACK_FORCE_MIN BASE_KNOCKBACK_FORCE_QUANTITY BASE_LAND_MINE_CHANCE_COST BASE_LAND_MINE_CHANCE_MAX BASE_LAND_MINE_CHANCE_MIN BASE_LAND_MINE_CHANCE_QUANTITY BASE_LAND_MINE_DAMAGE_COST BASE_LAND_MINE_DAMAGE_MAX BASE_LAND_MINE_DAMAGE_MIN BASE_LAND_MINE_DAMAGE_QUANTITY BASE_LAND_MINE_RADIUS_COST BASE_LAND_MINE_RADIUS_MAX BASE_LAND_MINE_RADIUS_MIN BASE_LAND_MINE_RADIUS_QUANTITY BASE_LIFESTEAL_COST BASE_LIFESTEAL_MAX BASE_LIFESTEAL_MIN BASE_LIFESTEAL_QUANTITY BASE_MULTISHOT_CHANCE_COST BASE_MULTISHOT_CHANCE_MAX BASE_MULTISHOT_CHANCE_MIN BASE_MULTISHOT_CHANCE_QUANTITY BASE_MULTISHOT_TARGETS_COST BASE_MULTISHOT_TARGETS_MAX BASE_MULTISHOT_TARGETS_MIN BASE_MULTISHOT_TARGETS_QUANTITY BASE_ORB_QUANTITY_COST BASE_ORB_QUANTITY_MAX BASE_ORB_QUANTITY_MIN BASE_ORB_QUANTITY_QUANTITY BASE_ORB_SPEED_COST BASE_ORB_SPEED_MAX BASE_ORB_SPEED_MIN BASE_ORB_SPEED_QUANTITY BASE_RANGE_COST BASE_RANGE_MAX BASE_RANGE_MIN BASE_RANGE_QUANTITY BASE_RAPIDFIRE_CHANCE_COST BASE_RAPIDFIRE_CHANCE_MAX BASE_RAPIDFIRE_CHANCE_MIN BASE_RAPIDFIRE_CHANCE_QUANTITY BASE_RAPIDFIRE_DURATION_COST BASE_RAPIDFIRE_DURATION_MAX BASE_RAPIDFIRE_DURATION_MIN BASE_RAPIDFIRE_DURATION_QUANTITY BASE_RECOVERY_PACKAGE_AMOUNT_COST BASE_RECOVERY_PACKAGE_AMOUNT_MAX BASE_RECOVERY_PACKAGE_AMOUNT_MIN BASE_RECOVERY_PACKAGE_AMOUNT_QUANTITY BASE_RECOVERY_PACKAGE_CHANCE_COST BASE_RECOVERY_PACKAGE_CHANCE_MAX BASE_RECOVERY_PACKAGE_CHANCE_MIN BASE_RECOVERY_PACKAGE_CHANCE_QUANTITY BASE_RECOVERY_PACKAGE_MAX_COST BASE_RECOVERY_PACKAGE_MAX_MAX BASE_RECOVERY_PACKAGE_MAX_MIN BASE_RECOVERY_PACKAGE_MAX_QUANTITY BASE_REGEN_COST BASE_REGEN_MAX BASE_REGEN_MIN BASE_REGEN_QUANTITY BASE_REND_CAP_MAX BASE_REND_CHANCE_COST BASE_REND_CHANCE_MAX BASE_REND_CHANCE_MIN BASE_REND_CHANCE_QUANTITY BASE_REND_MULT_COST BASE_REND_MULT_MAX BASE_REND_MULT_MIN BASE_REND_MULT_QUANTITY BASE_SCC_COST BASE_SCC_MAX BASE_SCC_MIN BASE_SCC_QUANTITY BASE_SCM_COST BASE_SCM_MAX BASE_SCM_MIN BASE_SCM_QUANTITY BASE_SHOCKWAVE_FREQUENCY_COST BASE_SHOCKWAVE_FREQUENCY_MAX BASE_SHOCKWAVE_FREQUENCY_MIN BASE_SHOCKWAVE_FREQUENCY_QUANTITY BASE_SHOCKWAVE_SIZE_COST BASE_SHOCKWAVE_SIZE_MAX BASE_SHOCKWAVE_SIZE_MIN BASE_SHOCKWAVE_SIZE_QUANTITY BASE_THORN_DAMAGE_COST BASE_THORN_DAMAGE_MAX BASE_THORN_DAMAGE_MIN BASE_THORN_DAMAGE_QUANTITY BASE_WALL_HEALTH_COST BASE_WALL_HEALTH_MAX BASE_WALL_HEALTH_MIN BASE_WALL_HEALTH_QUANTITY BASE_WALL_REBUILD_COST BASE_WALL_REBUILD_MAX BASE_WALL_REBUILD_MIN BASE_WALL_REBUILD_QUANTITY BERSERKER_CARD BLACK_HOLE BOSS_WAVE_COOLDOWN BOTS BOT_UNLOCK_COSTS BOUNCE_SHOT_CHANCE_WORKSHOP BOUNCE_SHOT_RANGE_WORKSHOP BOUNCE_SHOT_TARGETS_WORKSHOP CARDS CASH_BONUS_WORKSHOP CASH_CARD CASH_PER_WAVE_WORKSHOP CHAIN_LIGHTNING CHRONO_FIELD COINS_PER_KILL_WORKSHOP COINS_PER_WAVE_WORKSHOP COIN_CARD COMMON_CARDS CRIT_CHANCE_CARD CRIT_CHANCE_WORKSHOP CRIT_COIN_CARD CRIT_FACTOR_WORKSHOP DAMAGE_CARD DAMAGE_WORKSHOP DAY DEATH_DEFY_WORKSHOP DEATH_RAY_CARD DEATH_WAVE DEFENSE_UNLOCKS DEFENSE_UPGRADES DEF_ABSOLUTE_WORKSHOP DEF_PERCENT_WORKSHOP DEMON_MODE_CARD DPM_WORKSHOP ENEMY_ATTACK_LEVEL_SKIP_WORKSHOP ENEMY_BALANCE_CARD ENEMY_HEALTH_LEVEL_SKIP_WORKSHOP ENERGY_NET_CARD ENERGY_SHIELD_CARD EPIC_CARDS EXTRA_DEFENSE_CARD EXTRA_ORB_CARD FLAME_BOT FORTRESS_CARD FREE_ATTACK_UPGRADE_WORKSHOP FREE_DEFENSE_UPGRADE_WORKSHOP FREE_UPGRADES_CARD FREE_UTILITY_UPGRADE_WORKSHOP GEM_THRESHOLDS GOLDEN_BOT GOLDEN_TOWER HEALTH_CARD HOUR HP_WORKSHOP INNER_LAND_MINES INTEREST_WORKSHOP INTRO_SPRINT_CARD KNOCKBACK_CHANCE_WORKSHOP KNOCKBACK_FORCE_WORKSHOP LABS LAB_GROUPS LAND_MINE_CHANCE_WORKSHOP LAND_MINE_DAMAGE_WORKSHOP LAND_MINE_RADIUS_WORKSHOP LAND_MINE_STUN_CARD LIFESTEAL_WORKSHOP LOCKED_CARDS LabValues MAX_INTEREST_LEVELS MINUTE MULTISHOT_CHANCE_WORKSHOP MULTISHOT_TARGETS_WORKSHOP NORMAL_WAVE_COOLDOWN NUMBER_UNITS ORB_QUANTITY_WORKSHOP ORB_SPEED_WORKSHOP PLASMA_CANNON_CARD PLUS_UNLOCK_COSTS POISON_SWAMP Perks RANGE_CARD RANGE_WORKSHOP RAPIDFIRE_CHANCE_WORKSHOP RAPIDFIRE_DURATION_WORKSHOP RARE_CARDS RECOVERY_PACKAGE_AMOUNT_WORKSHOP RECOVERY_PACKAGE_CHANCE_CARD RECOVERY_PACKAGE_CHANCE_WORKSHOP RECOVERY_PACKAGE_MAX_WORKSHOP REGEN_CARD REGEN_WORKSHOP REND_CHANCE_WORKSHOP REND_MULT_WORKSHOP SCC_WORKSHOP SCM_WORKSHOP SECOND SECOND_WIND_CARD SHOCKWAVE_FREQUENCY_WORKSHOP SHOCKWAVE_SIZE_WORKSHOP SLOW_AURA_CARD SMART_MISSILES SPAWN_THRESHOLDS SPOTLIGHT STANDARD_PERK_CHANCE SUPER_TOWER_CARD StandardPerks THORN_DAMAGE_WORKSHOP THUNDER_BOT TOURNAMENT_COOLDOWN_MODIFIER TRADEOFF_PERK_CHANCE TradeoffPerks ULTIMATE_CRIT_CARD ULTIMATE_PERK_CHANCE ULTIMATE_WEAPONS UNLOCK_COSTS UTILITY_UNLOCKS UTILITY_UPGRADES UltimatePerks UltimateWeaponToEnum WALL_HEALTH_WORKSHOP WALL_REBUILD_WORKSHOP WAVE_ACCELERATOR_CARD WAVE_DURATION WAVE_SKIP_CARD WORKSHOP_LEVELS WORKSHOP_ORB_DISTANCE WORKSHOP_UNLOCKS WORKSHOP_UPGRADES YEAR

Functions

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